Player constructor
Implementation
Player({
this.config = const PlayerConfig(),
}) {
_initializationResult = _completer.future;
_uuid = hashCode.toString();
final mainChannel = ChannelManager.registerMethodChannel(
name: Channels.main,
);
mainChannel
.invokeMethod<bool>(
Methods.createPlayer,
Map<String, dynamic>.from(
{
'id': id,
'playerConfig': config.toJson(),
},
),
)
.then((value) {
if (value == null || value == false) {
_completer.complete(false);
return;
}
_methodChannel = ChannelManager.registerMethodChannel(
name: '${Channels.player}-$id',
handler: _playerMethodCallHandler,
);
_eventChannel = ChannelManager.registerEventChannel(
name: '${Channels.playerEvent}-$id',
);
_eventChannel.receiveBroadcastStream().listen(onPlatformEvent);
_completer.complete(true);
});
}