bitmovin-player-ui
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    Class BackgroundColorSelectBox

    A select box providing a selection of different background colors.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    Accessors

    • get onDisabled(): Event<Component<Config>, NoArgs>

      Gets the event that is fired when the component is disabling. See the detailed explanation on event architecture on the #componentEvents events list.

      Returns Event<Component<Config>, NoArgs>

    • get onEnabled(): Event<Component<Config>, NoArgs>

      Gets the event that is fired when the component is enabling. See the detailed explanation on event architecture on the #componentEvents events list.

      Returns Event<Component<Config>, NoArgs>

    • get onHide(): Event<Component<Config>, NoArgs>

      Gets the event that is fired when the component is hiding. See the detailed explanation on event architecture on the #componentEvents events list.

      Returns Event<Component<Config>, NoArgs>

    • get onShow(): Event<Component<Config>, NoArgs>

      Gets the event that is fired when the component is showing. See the detailed explanation on event architecture on the #componentEvents events list.

      Returns Event<Component<Config>, NoArgs>

    Methods

    • Adds an item to this selector by doing a sorted insert or by appending the element to the end of the list of items. If an item with the specified key already exists, it is replaced.

      Parameters

      • key: string

        the key of the item to add

      • label: LocalizableText

        the (human-readable) label of the item to add

      • sortedInsert: boolean = false

        whether the item should be added respecting the order of keys

      • ariaLabel: string = ''

        custom aria label for the listItem

      Returns void

    • Configures the component for the supplied Player and UIInstanceManager. This is the place where all the magic happens, where components typically subscribe and react to events (on their DOM element, the Player, or the UIInstanceManager), and basically everything that makes them interactive. This method is called only once, when the UIManager initializes the UI.

      Subclasses usually overwrite this method to add their own functionality.

      Parameters

      • player: PlayerAPI

        the player which this component controls

      • uimanager: UIInstanceManager

        the UIInstanceManager that manages this component

      Returns void

    • Initializes the component, e.g. by applying config settings. This method must not be called from outside the UI framework.

      This method is automatically called by the UIInstanceManager. If the component is an inner component of some component, and thus encapsulated abd managed internally and never directly exposed to the UIManager, this method must be called from the managing component's #initialize method.

      Returns void

    • Releases all resources and dependencies that the component holds. Player, DOM, and UIManager events are automatically removed during release and do not explicitly need to be removed here. This method is called by the UIManager when it releases the UI.

      Subclasses that need to release resources should override this method and call super.release().

      Returns void