bitmovin-player-ui
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    Class PlaybackSpeedSelectBox

    A select box providing a selection of different playback speeds.

    Hierarchy (View Summary)

    Index

    Constructors

    Accessors

    • get onDisabled(): Event<Component<Config>, NoArgs>

      Gets the event that is fired when the component is disabling. See the detailed explanation on event architecture on the #componentEvents events list.

      Returns Event<Component<Config>, NoArgs>

    • get onItemSelected(): Event<ListSelector<Config>, string>

      Gets the event that is fired when the selected item value changes.

      Use this to react to actual value changes (e.g. player state updates). This should not trigger new player calls to avoid feedback loops.

      Returns Event<ListSelector<Config>, string>

    • get onItemSelectionChanged(): Event<ListSelector<Config>, string>

      Gets the event that is fired when a selection change is requested.

      Use this to react to user interaction and call into the player or other components. It intentionally does not represent a confirmed value change.

      Returns Event<ListSelector<Config>, string>

    Methods

    • Adds an item to this selector by doing a sorted insert or by appending the element to the end of the list of items. If an item with the specified key already exists, it is replaced.

      Parameters

      • key: string

        the key of the item to add

      • label: LocalizableText

        the (human-readable) label of the item to add

      • sortedInsert: boolean = false

        whether the item should be added respecting the order of keys

      • ariaLabel: string = ''

        custom aria label for the listItem

      Returns void

    • Configures the component for the supplied Player and UIInstanceManager. This is the place where all the magic happens, where components typically subscribe and react to events (on their DOM element, the Player, or the UIInstanceManager), and basically everything that makes them interactive. This method is called only once, when the UIManager initializes the UI.

      Subclasses usually overwrite this method to add their own functionality.

      Parameters

      • player: PlayerAPI

        the player which this component controls

      • uimanager: UIInstanceManager

        the UIInstanceManager that manages this component

      Returns void

    • Disables the component. This method basically transfers the component into the disabled state. Actual disabling is done via CSS or child components. (e.g. Button needs to unsubscribe click listeners)

      Returns void

    • Dispatches a selection-changed event and optionally updates the selected item.

      This is the entry point for user-driven interactions. It exists separately from selectItem so we can distinguish intent (user interaction that should call into the e.g. player or other components) from actual value changes (state updates originating from the player).

      Parameters

      • key: string

        the key of the item to select

      • updateSelectedItem: boolean = true

        when true, updates the selected item

      Returns void

    • Enables the component. This method basically transfers the component into the enabled state. Actual enabling is done via CSS or child components. (e.g. Button needs to subscribe click listeners)

      Returns void

    • Initializes the component, e.g. by applying config settings. This method must not be called from outside the UI framework.

      This method is automatically called by the UIInstanceManager. If the component is an inner component of some component, and thus encapsulated abd managed internally and never directly exposed to the UIManager, this method must be called from the managing component's #initialize method.

      Returns void

    • Releases all resources and dependencies that the component holds. Player, DOM, and UIManager events are automatically removed during release and do not explicitly need to be removed here. This method is called by the UIManager when it releases the UI.

      Subclasses that need to release resources should override this method and call super.release().

      Returns void

    • Selects an item from the items in this selector.

      This represents an actual value change in the UI state. It should be used when the selection is updated based on the current player/component state (e.g. from a player event), not as a user-intent signal.

      Parameters

      • key: string

        the key of the item to select

      Returns boolean

      true is the selection was successful, false if the selected item is not part of the selector

    • Synchronize the current items of this selector with the given ones. This will remove and add items selectively. For each removed item the ItemRemovedEvent and for each added item the ItemAddedEvent will be triggered. Favour this method over using clearItems and adding all items again afterwards.

      Parameters

      Returns void