A mapping of PlayerEvent values to event handler callback functions.

Events can also be dynamically added and removed through on and off.

Example:

events : {
[PlayerEvent.SourceLoaded]: (data) => {
console.log('version: ' + this.getVersion() + ', onReady Event data: ', data);
},
[PlayerEvent.Play]: (data) => {
// do awesome stuff
},
[PlayerEvent.Error]: (data) => {
console.error('An error occurred:', data);
}
}
interface EventConfig {
    [event: string]: PlayerEventCallback;
}

Indexable

[event: string]: PlayerEventCallback

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