moveViewingDirection

abstract fun moveViewingDirection(direction: Vector3)

Moves the current VR viewing direction in the given direction with the given speed by passing a three-component Vector3. The speed is determined by the length of the direction vector in degrees / second. The movement will be continued for 110ms, after that period the movement will be dampened and fade out. To sustain a smooth viewport movement, no more than 100ms must pass between consecutive calls to this function.