seekThreshold

The LowLatencyApi.latency distance to the LowLatencyApi.targetLatency over which the player should time-shift to the LowLatencyApi.targetLatency. The player will not seek to catchup if it would result in a stall.

For example, for a seekThreshold of 4s, if the target latency is 3s and the playback position is 10s from the live edge, the player will timeSeek to 3s.

Default is 4.