The player API was accessed after the player instance has been destroyed by either calling destroy or after an Error event has been thrown. Note that the player is destroyed automatically whenever an Error event is thrown.
The Bitmovin Player UI or other third party UIs might access the API after the player was destroyed or has crashed, causing this error to be thrown.
It is recommended to not access the player API after the Destroy event has been thrown in order to avoid this error.
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